Long Term Problems

2018-19 Long-Term Problem Synopses

 All problems have an 8-minute time limit.  These are brief descriptions and are NOT the full problem. Do NOT work the problem from these descriptions.  Download the the complete problem and work from complete problem which is approximately five pages in length.

Don’t forget the full problem guides can be downloaded by your coach at Odyssey’s National Site here!

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Problem 1:

OMER to the Rescue Again
Who better to help those in distress than OMER? In this problem, OMER and his trusty Sidekick travel to dif-
ferent places with suitcases holding all of the parts of an OMER-mobile vehicle! OMER and his Sidekick will
assemble and ride on the vehicle where it will function in diff erent ways to “save the day.” Between attempts, the
vehicle will be disassembled, put back into the suitcases, and taken to a diff erent area where it will be reassem-
bled and driven again. Finally, the OMER-mobile is thrown a hero’s parade as a show of appreciation!
Divisions I, II & III

Problem 2:

Hide in Plain Sight
Teams take a cue from nature in this problem where they create and build a team-made mechanical creature that
hides in plain sight. The creature will change its appearance three times to avoid being detected by a Searcher
Character trying to fi nd it. The way the creature changes will be diff erent each time! The team will create and
present a performance where its creature gets into – or out of – various situations using this resourceful skill. In
the end the creature will surprise everyone by changing its appearance a fi nal time and reveal its true self.
Divisions I, II, III & IV

Problem 3:

Leonardo’s Workshop
Imagine how inspiring Leonardo DaVinci’s (LDV) workshop must have been. Teams will portray his workplace
in an original, creative performance that includes LDV, a patron, and a naysayer. The team will recreate a Da-
Vinci painting, make a three-dimensional representation of one of his works, and recreate another LDV work in
any form the team wishes. There will also be an original “debunked” creation that LDV “invented” but discarded
because it was mocked. Ironically, the item will be shown as something commonly used in modern times.
Divisions I, II, III & IV

Problem 4:

Structure Toss
Step right up and put your structure to the test! Teams must strategize risk for points and “toss” their structures in
this year’s problem-turned-carnival. They will use a device to propel the structure in a carnival game. If it travels
in the air it gets higher score! Once the structure has been successfully tossed, it can be tested for strength. A car-
nival barker character will entice other characters to join the fun during a performance that incorporates testing
the structure’s strength with creative games of skill and chance.
Divisions I, II, III & IV

Problem 5:

Opposites Distract
Disagreements can distract groups from seeing the bigger picture. Teams will create and present a humorous
performance about a sneaky character that distracts others while trying to take control of anything the team
wishes. In the performance it will lure others into silly arguments and be successful two times. The arguments
will be presented using diff erent dramatic styles and will include attention-getting eff ects. In the end, the groups
will learn that they have been intentionally distracted and will catch the sneaky character before it takes control.
Divisions I, II, III & IV


Museum Makers
Kids can see the extraordinary in the ordinary. Now they will use that ability to create their own museum! The
team will create and present an original museum and its exhibits. During the performance, the team will reveal
three creative displays that explain the theme of the museum and show off team-made items. A tour guide will
take audiences on a journey through the museum to meet a humorous artist and a curator.
Grades K-2
All problems copyright Creative Competitions, Inc. — 2018